Workshops and Tutorials

DEADLINE EXTENSION for PAPERS: 12 March, 2021

Workshops

Workshop 1: Designing Persuasive Technology to Support Mental Health

Organisers: Nilufar Baghaei, Hai-Ning Liang, Sylvia Hach, Arindam Dey
We are interested in theoretically, empirically, and/or methodologically oriented contributions focused on supporting and providing education for mental health delivered through novel designs and evaluations of mobile apps, AR/VR/MR apps, games, social media apps, and Internet of Things. Systematic review articles are considered for review as well. In addition to the potential benefits, we would also like to receive contributions on the risks and challenges, with particular attention to the ethical use of such technologies for addressing mental health related matters. All Papers will be reviewed by at least two reviewers. Accepted papers will be published on CEUR Workshop Proceedings.

Submission: LNCS format, at least 5 pages
Paper submissions: 7 March, 2021 12 March, 2021
Notifications: 25 March, 2021
Final version due: 2 April, 221
Workshop (videoconference): TBA
URL: https://nilufarbaghaei.wixsite.com/mysite-1/events


Workshop 2: The 9th International Workshop on Behavior Change Support Systems (BCSS 2021)

Programme Chairs: Prof. Harri Oinas-Kukkonen and Dr Piiastiina Tikka
Programme committee: To be added on the website soon
Behavior Change Support Systems (BCSS) Workshop is a long-established workshop at Persuasive Technology. The workshop centres around the concept of systems that are specifically designed to help and support behaviour change in individuals or in groups. The highly multi-disciplinary nature of designing and implementing behaviour change strategies and systems has been in the forefront of this workshop from its beginning. The persuasive technology field is becoming a linking pin connecting natural and social sciences, requiring a holistic view on persuasive technologies, as well as multi-disciplinary approach for design, implementation, and evaluation. So far, the capacities of technologies to change behaviours and to continuously monitor the progress and effects of interventions are not being used to its full potential.

Submission: LNCS format, at least 5 pages
Paper submissions: 7 March, 2021 12 March, 2021
Notifications: 25 March, 2021
Final version due: 2 April, 221
Workshop (videoconference): TBA
URL: https://bcssworkshop.wordpress.com/programme-2021/




Tutorials

Tutorial 1: Digital Addiction and Digital Wellness

Organisers: Raian Ali

Digital media usage can be problematic and described by properties like be- ing compulsive, excessive, obsessive, and hasty. It can be associated with negative life experiences such as procrastination, preoccupation, decreased physical activities, and interrupted sleep. Such ‘digital addiction’ (DA) can relate to more profound personal and contextual factors. Still, digital media design can be argued as one of the contributors through its persuasive elements such as notification, personalised content, and peer pressure facilitation. Simultaneously, there is an unprecedented opportunity that the same medium of the addictive experience plays a role in the solution space. We can design digital media to monitor usage and deliver persuasive prevention and corrective strategies in a personalised, real-time, and intelligent style. They can even contribute to our Digital Wellbeing. In this tutorial, we will discuss the concept of DA and the role of digital media design in triggering problematic usage and, at the same timple, helping to regulate it and help us feeling well in the digital spaces.

Tutorial Objectives. The tutorial will be to share the latest research about the analysis of DA and the role of technology in both triggering and regulating it and also in contributing to digital wellbeing. The tutorial will
  • introduce the concept of DA, its latest definitions and approaches to handling it
  • elaborate the different facets of user experiences characterising DA
  • discuss the link between classic addiction theories and DA
  • discuss the role of persuasive technology design in triggering and also combatting DA
  • discuss the concept of Digital Wellbeing, its tools and requirements
Format. This is a 3 hours tutorial consisting of 2 sessions, with 15 min ‘screen break’ in between.
Preparation: in advance to the tutorial, please have a look at previous papers in this area, e.g. Digital Addiction Research


Tutorial 2: Persuasive systems design, evaluation and research through the PSD model

Organisers: Harri Oinas-Kukkonen
Tutorial Objectives. This tutorial presentation will introduce conceptual frameworks for designing, evaluating and researching persuasive systems, known as the Persuasive Systems Design (PSD) model and the Behavior Change Support System (BCSS) framework. The PSD describes the process for persuasive systems development and it explains what kind of software functionality may be implemented in the service or product. The model helps select effective persuasive features, and categorizes them into primary task, computerhuman dialogue, system credibility, and social influence. It also highlights fundamentals behind any persuasive system and ways to analyze contexts for persuasion. Results from a variety of research projects utilizing the PSD model and the BCSS framework based approaches will be presented.
Format. This is a half-day tutorial.